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Work. Sleep. Work. Sleep.

November 8, 2007 @ 07:11 pm ๐Ÿ”— Post Link

Food, Work



I guess I should say somethingโ€ฆ Iโ€™m pretty much on a steady diet of work. Iโ€™ve had off one full day off in about two weeks. Some of the coders have had it even worse. Every day at least 10-12 hours. Day after day. Soโ€ฆ still think making games for a living is a dream job? Heh. Yes, it is fun at times, but it IS work, a lot of work. Games are always made according to a deadline. It must ship! However developers are always improving, learning, testing, debugging, stressing, re-thinkingโ€ฆ the process, even in the best case, the process involves a great deal of time and effort. This is my companyโ€™s first DS and PSP title so there is a ton of pressure for this to be good. We have until the 30th of November. That is the โ€˜shipโ€™ date. The team is starting to show a great deal of fatigue due to the arduous hours and lack of time off. I certainly canโ€™t wait until this project ends on so many levels.

On the bright sideโ€ฆ I do work with some great guys and Iโ€™ve tried a bunch of neat restaurants in the North York, Don Mills/Eglinton Ave. area. Sushi, Indian, Thai, Chineseโ€ฆ multi-culturalism is delicious.

OMG the Sabres actually won a game!

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